SKYE
Cinoptics has developed the SKYE, a USB 3.0 Camera Module. The compact 5 megapixel Camera Module can be integrated in all Cinoptics Head Mounted Displays & Hand-held devices as well as third party products.
Cinoptics has developed the SKYE, a USB 3.0 Camera Module. The compact 5 megapixel Camera Module can be integrated in all Cinoptics Head Mounted Displays & Hand-held devices as well as third party products.
Movit System – 3D Edition is the ideal tool for researchers, professionals and specialists in every sector interested in objectively monitoring and quantifying human movements.
Synertial’s revolutionary 19-sensor system comprises 19 of the highest quality IMUs for full-body capture.
Global mocap leaders AiQ Synertial designed and created the pioneering G6 Gloves to precisely target your needs.
It is essential that a fully immersive Virtual Reality experience should be both accurate and comfortable to use. When merging with real-world objects, VR representations have to precisely match reality. This means that the used motion tracking system must provide a reliable and repeatable high accuracy for the overlay as well as a lowest latency for a natural immersion.
ART and Head Mounted Displays Mehr...
Created from 25+ years of mocap expertise, all Synertial products utilise innovative cutting-edge IMU technology for outstandingly high capture speeds.
ART provides a variety of different markers and marker types, according to the requirements of each installation: active, passive, small, big, coated, uncoated,…
Targets consists of several markers (minimum 4), and will give the 6DOF (degrees of freedom). Here also, we distinguish between passive and active types. In addition to ARTs standard targets they offer several construction sets for your own targets and customized developments.
The MoCap Glove takes what the original CyberGlove products have established with 20 years of experience, producing improved and new features, capabilities and design that are perfectly suited for the motion capture environment.
To be able to use ART’s DTRACK tracking systems in VR or AR applications, one needs an interface. Lots of VR systems have developed a direct interface using the SDK coming from ART.